Contact
 
Phd Student, Computer Graphics
Room: 4116
Phone (work): +46 708914191
 
Department of Computer Science and Engineering
Chalmers University of Technology
S-412 96 Gothenburg, SWEDEN
Erik Sintorn’s Homepage
I am employed as a Ph.D student at Chalmers University of technology since June 2007. My supervisor is Ulf Assarsson. Apart from my research my responsinilities include assisting the in the Computer Graphics and Advanced Computer Graphics Seminar courses
Research
    My main research interests are real-time shadows, real-time raytracing and hair 
    rendering. I am also very interested in Global Illumination and parallelization of 
    general algorithms on Graphics Hardware (GPGPU). Publications
Erik Sintorn, Ulf Assarson.
Hair Self Shadowing and Transparency Depth Ordering Using Occupancy maps.
Proceedings of the Symposium on Interactive 3D Graphics and Games (I3D 2009), February, 2009.
[PDF]
Erik Sintorn, Ulf Assarson.
Fast Parallel GPU-Sorting Using a Hybrid Algorithm.
Journal of Parallel and Distributed Computing, Volume 68, Issue 10, Pages 1381-1388, October 2008.
[PDF]
Erik Sintorn, Elmar Eisemann, Ulf Assarsson.
Sample Based Visibility for Soft Shadows using Alias-free Shadow Maps.
Computer Graphics Forum (Proceedings of the Eurographics Symposium on Rendering 2008), Vol. 27, number 4, pp 1285-1292, June 2008.
[PDF] [PPT] [BIB]
Erik Sintorn, Ulf Assarson.
Real-Time Approximate Sorting for Self Shadowing and Transparency in Hair Rendering.
Proceedings of the Symposium on Interactive 3D Graphics and Games (I3D 2008), pp 157-162, February, 2008.
[PDF]
Erik Sintorn, Ulf Assarson.
Fast Parallel GPU-Sorting Using a Hybrid Algorithm.
Workshop on General Purpose Processing on Graphics Processing Units - oct 2007
[PDF]